#ifndef _PLAYER_STATE_LAND_H_
#define _PLAYER_STATE_LAND_H_

#include "PlayerState.h"
#include "SFML\Audio.hpp"

class PlayerStateLand : public PlayerState
{
public:
	PlayerStateLand(Player* player, sf::Sound* land);
	~PlayerStateLand(void);

	int update();
	void activate();
	void deactivate();
	char* ID() { return "Land"; }

private:
	sf::Sound* _landSFX;
};

#endif // _PLAYER_STATE_LAND_H_

